

Fighting and racing were exclusive console genre awards, and exclusive computer genres included strategy, simulation, creativity, and educational games. Initially, there were separate awards for computer/console action, adventure, role-playing, sports, and later family games. The first eight ceremonies separate awards for computer games and console games. Outstanding Achievement for an Independent Game Outstanding Achievement in Game Direction Outstanding Achievement in Original Music Composition Greg Miller, Jessica Chobot, Kahlief AdamsĪward categories Current categories List of current Award categories by year introduced, sortable by category awards are considered the main peer-based recognition within the video games compared to other major awards. Summit in Las Vegas, typically the February of that year. The nominees are then voted on by the full membership of AIAS (over 33,000 members) via a confidential and secured voting system, and winners are subsequently announced during the D.I.C.E. The nominees in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year.

Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry.

"D.I.C.E." is a backronym for "Design Innovate Communicate Entertain".

The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the video game equivalent of the Academy Awards.
